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Put Words in Anyone’s Mouth with Blabberize

June 30th, 2007 by lux

talking alpacaNo longer will crudely-drawn talking heads the likes of which you’ve seen on Southpark and Homestar Runner be the sole province of animation sweatshops in Asia.

Yes friends, two enterprising young go-getters have finally cracked the code.

Surf on over to Blabberize, upload a photo of a human, animal, or your favorite anthropomorphic object, and carefully select the lower jaw with the tools provided. Next, hit record and speak some words of wisdom. A click or two later and your photo comes to life and repeats your words right back at you.

Share it with friends, embed it in your blog, you know the drill. Check out blabberized Alfred the guinea pig and Michael Arrington for a taste, then get to work!

Blabberize [via Lifehacker]


 Link to this | Filed under Websites.

Originally by photojojo from Photojojo on June 22, 2007, 3:21am

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CarbonCast

June 30th, 2007 by lux

Originally from Transmaterial on June 30, 2007, 12:03pm

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Vivolabs and Videogame violence documentaries

June 30th, 2007 by lux

In case you have some time to kill in front of the screen, here are some vids for your personal enlightenment and hopefully pleasure.

Adam Zaretsky´s just announced a 3 part documentary about his Vivoarts lab, in particular the last one which focused on transgenic quail and pheasant embryology.

Part 1, 2 and 3.

Related: Adam Zaretsky on Future Body (part 1 and 2)

“Videogame Violence & Effects on Youth” is a documentary directed by Edmund Wong, a graduate student at San Jose’ State University (via videoludica.)


Part 1 (Introduction & Background on Games)

Part 2 (Mortal Kombat & the ESRB), 3 (Doom & the Columbine Massacre), 4 (Addiction and GTA Controversy), 5 (California Videogame Law), and 6 (Causation & Correlation. Final Thoughts.)

Originally from we make money not art on June 30, 2007, 2:37am

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Augmented Sculpture v 1.0

June 30th, 2007 by lux

A couple of weeks ago i was at the MediaLab Madrid to spy on the Interactivos? workshop. Its theme was magic and illusion which i found very witty. Now that everyone is getting their hands dirty at interactivity, it has lost some of its charm and mysteries. Interactivos? invited the participants to build software pieces and interactive installations which can propose a rethinking of the usual scenario in magic tricks, marked by a very clear separation between the wizard and the spectators. The results were very impressive and i’ll write more about it later.

0aaminage3.jpg

Pablo Valbuena’s Augmented Sculpture v 1.0 was probably one of the most mesmerizing pieces. Best is to start with the video. All the video footage is recorded directly from the installation, no post-prod’ trick!

The piece investigates space-time not only as a 3D environment, but as space in transformation revealed by two layers that overlap each other:
- the physical layer, which controls the real space and shapes the volumetric base that serves as support for the next level.
- a virtual projected layer that allows to control the transformation and sequentiality of space-time.

The blending of both levels gives the impression of physical and transformable geometry. The orverlapping produces an euclidean 3D space augmented by a transformable layer that Pablo can control to alter multiple dimensions of space-time.

0aamoviaen.jpg

These ideas come to life in an abstract and geometric envelope, enhanced with synesthetic audio elements and establishing a dialogue with the observer.

I thought the piece called for some questions to Pablo Valbuena:

What is your background? Where do you come from?

I was born in Madrid, where I studied Architecture, after finishing my degree I was looking for some tangent fields related to architecture that were more experimental, so I started developing architecture for videogames, films, and digital architecture as a concept designer.
After some time working for several studios around the world I have recently started to focus on personal research working as an artist, although probably you can see a bit of everything related to my previous background in my present work.

0aamodelll.jpgWhat was/were the biggest challenge(s) you encountered while working on this installation?

This piece was developed during the Interactivos? workshop at Medialab Madrid.I just had two weeks to produce it, that was for sure a big constraint, thanks to the help of some collaborators we managed to finish it.
Previously to the workshop I had a small scale model done where you could see how the idea was working. That solved most of the doubts I had of how the installation was going to be experienced.

The piece works overlapping two layers of space, a physical one and a
virtual one projected on top of the first. The small model was a bit difficult to adjust and scaling it up multiplied the problem and brought other issues, in the end the most difficult thing was adjusting the geometry (physical and virtual) of the two layers to make it fit. The optical aberration of projectors and the imperfections of dimensions made it difficult but finally I found some ways of solving it. It was definitely a key point to solve, because it is what gives life to the piece, the illusion that everything you see is part of the same physical object.

Can you tell us something about the way the installation works technically?

The installation is very low-tech in a way, which is something I really like about it. The most high tech device used is a projector, and in the actual technological race projection technology seems to be pretty old, it is something everyone is used to see.

I like this idea of not being on the edge technologically. It really seems that we have this hunger of producing new technologies for the sake of the new, not for what technology can do. The interesting part comes from the way you use the tool, or the ideas you want to speak about, not from the tool itself.

This is why I tried to keep it as simple as possible. We have been studying making the piece interactive to the observer. And this brought the argument of what kind of interaction should be. From my point of view, in this piece scale is going to be much more important in terms of interaction with the observer than any technological
trick you can play with. The way the observer is going to walk around the piece and discover it is going to produce much stronger impressions than any other reaction of the piece. Said that I may try other ways of interaction, but just in case it strengths the piece, not for the sake of it.

I would say that the interface with the observer should be more related to the idea of “promenade architecturale” from Le Corbusier than a more direct action/reaction sensor interface. For instance there is a huge difference of experiencing the installation live walking around it than watching it on video. This is the first piece of a line of work I am going to continue, the next step is going to be a bigger installation in a public urban space that I am currently prototyping and hopefully should be much stronger in terms of interaction through scale.

Thanks Pablo!

Related: Interview with Marcos García from MediaLab Madrid.

Originally from we make money not art on June 29, 2007, 1:52pm

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Light Emmitting Fabric Available to Endusers

June 30th, 2007 by lux

Originally from Life as an Artificial Lifeform on June 30, 2007, 12:03pm

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Links for 2007-06-11 [ma.gnolia]

June 30th, 2007 by lux

Originally from SteamSHIFT on June 12, 2007, 12:00am

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Bill would tax broadcasters to pay for campaigns

June 30th, 2007 by lux

Vote icon in TV composite graphic 2A new bill in congress would tax each television station’s gross advertising 2% to pay for presidential campaigns. The proposal is sponsored by Sen. Dick Durbin (D., Illinois), Sen. Arlen Specter (R., Pennsylvania), Sen. Russ Feingold (D., Wisconsin) and Sen. Barack Obama (D., Illinois).

“This would cost [broadcasters] a ton of money, but they make a fortune on candidates,” Sen. Dick Durbin, D-Ill., told TV Week. “The broadcast industry does quite well. To ask them to play a part in this is quite reasonable.”

The proposal, which is in its earliest stages, would also change the current “lowest unit” rule - which requires broadcasters to sell spots at the lowest unit charge paid by any advertiser on the station at the time of the buy. The new rule would allow candidates to buy time twenty percent lower than the lowest rate, and allow a wider definition of which groups could buy time at the rate.

Originally posted by Don Day from Lost Remote, ReBlogged by yatta on Jun 22, 2007 at 7:15 PM

Originally from unmediated on June 22, 2007, 7:15pm

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Mike Curtis on Indie Production and Self-Distribution

June 30th, 2007 by lux

Recently we had a chance to pick the brain of Mike Curtis (of HD For Indies) on the topics of Independent film production and self distribution. We discuss his take on alternative distribution options, what it takes to reach wide theatrical release, the importance of brand identity, when to aim at the direct to DVD option, DRM and rights management solutions, etc. Mike has some very strong opinions on the subject, and we found the conversation enlightening.
Click the Download link above or listen via our FreshDV iTunes Podcast Feed.

Originally posted by Matthew Jeppsen from FreshDV, ReBlogged by yatta on Jun 22, 2007 at 7:12 PM

Originally from unmediated on June 22, 2007, 7:12pm

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35,000-Year-Old Mammoth Sculpture Found in Germany

June 30th, 2007 by lux

In southwestern Germany, an American archaeologist and his German colleagues have found the oldest mammoth-ivory carving known to modern science. And even at 35,000 years old, it’s still intact.

From Spiegel:

Screenhunter_10_jun_22_1559Archaeologists at the University of Tübingen have recovered the first entirely intact woolly mammoth figurine from the Swabian Jura, a plateau in the state of Baden-Württemberg, thought to have been made by the first modern humans some 35,000 years ago. It is believed to be the oldest ivory carving ever found. “You can be sure,” Tübingen archaeologist Nicholas J. Conard told SPIEGEL ONLINE, “that there has been art in Swabia for over 35,000 years.”

In total, five mammoth-ivory figurines from the Ice Age were newly discovered at the site of the Vogelherd Cave in southwestern Germany, a site known to contain primitive artefacts since it was excavated in 1931 by the Tübingen archaeologist Gustav Reik. Over 7,000 sacks of sediment later, archaeologists were again invigorated by the discoveries.

Among the new finds are well-preserved remains of a lion figurine, fragments of a mammoth figurine and two as-yet-unidentified representations. These, the University of Tübingen Web site explains, “count among the oldest and most impressive examples of figurative artworks from the Ice Age.”

More here.

Originally from 3quarksdaily on June 22, 2007, 3:00pm

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Lasica Developing Citizen Media Toolkit

June 30th, 2007 by lux

E-Media Tidbits’ Amy Gahran provides an overview of JD Lasica’s plan to develop an easy-to-use set of tools for citizen media practitioners. He’ll be doing so with the help of a $15,000 Knight News Challenge grant at his Socialmedia.biz…

Originally from PJNet Today, ReBlogged by yatta on Jun 22, 2007 at 7:21 PM

Originally from unmediated on June 22, 2007, 7:21pm

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Clever experiment shows altruism in great apes

June 30th, 2007 by lux

From Nature:

Chimp Humans are often thought of as the only truly altruistic species. We help others out — by giving blood, donating to the poor, or committing to recycling — for no immediate payoff, and often at a cost to ourselves. But evidence is gathering that we might not be alone. Felix Warneken and colleagues at the Max Planck Institute for Evolutionary Anthropology in Leipzig, Germany, have shown that chimpanzees will do favours for unrelated chimps - even when they do not get rewarded for it. Previous studies have refuted the idea that chimps are so giving. In 2005, anthropologist Joan Silk of the University of California, Los Angeles, found that when she presented chimps with the choice of getting food just for themselves, or for their entire group, they showed no preference for feeding their pals as well.

But other work has shown that chimps can have a non-selfish streak. In a study published in Science last year, a Leipzig team reported that chimps would help their human keepers retrieve a pen that they had dropped — an action with no direct benefit for the chimp. That study involved chimps helping out human carers whom they were familiar with — and who had on other occasions provided the chimps with food. To get rid of these complications, the Leipzig team replicated the pen-dropping experiment with unfamiliar humans. As they now report in PLoS Biology, the chimps still chose to help out.

More here.

Originally from 3quarksdaily on June 26, 2007, 6:00am

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From a Few Genes, Life’s Myriad Shapes

June 30th, 2007 by lux

From The New York Times:

Dna Since its humble beginnings as a single cell, life has evolved into a spectacular array of shapes and sizes, from tiny fleas to towering Tyrannosaurus rex, from slow-soaring vultures to fast-swimming swordfish, and from modest ferns to alluring orchids. But just how such diversity of form could arise out of evolution’s mess of random genetic mutations — how a functional wing could sprout where none had grown before, or how flowers could blossom in what had been a flowerless world — has remained one of the most fascinating and intractable questions in evolutionary biology. Now finally, after more than a century of puzzling, scientists are finding answers coming fast and furious and from a surprising quarter, the field known as evo-devo. Just coming into its own as a science, evo-devo is the combined study of evolution and development, the process by which a nubbin of a fertilized egg transforms into a full-fledged adult. And what these scientists are finding is that development, a process that has for more than half a century been largely ignored in the study of evolution, appears to have been one of the major forces shaping the history of life on earth.

For starters, evo-devo researchers are finding that the evolution of complex new forms, rather than requiring many new mutations or many new genes as had long been thought, can instead be accomplished by a much simpler process requiring no more than tweaks to already existing genes and developmental plans. Stranger still, researchers are finding that the genes that can be tweaked to create new shapes and body parts are surprisingly few.

More here.

Originally from 3quarksdaily on June 26, 2007, 5:54am

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What structure in me was found and laid bare?

June 30th, 2007 by lux

Storso

Of all the harrowing experiences that are a part of medical training, perhaps the most affecting is that of gross anatomy. No surprise, then, that the dissection of the human body attracts so many attempts at explication. Irresistible storytelling opportunities abound: The opening of the cranium is a metaphor for the opening of the medical student’s mind to new ways of understanding the body; the dismemberment of a cadaver is an ironic comment on the disassociation students experience in becoming healers; and the cadaver itself is the ultimate paradox, at once the sacred vessel of our humanness and a lifeless object wrapped in plastic trash bags to keep it moist.

more from the LA Times here.

Originally from 3quarksdaily on June 23, 2007, 10:12am

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Beatbox Man

June 30th, 2007 by lux

Originally from 3quarksdaily on June 26, 2007, 6:04pm

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A World of City Dwellers

June 30th, 2007 by lux

This impending shift seems to me to be monumental. In the NYT:

By next year, more than half the world’s population, 3.3 billion people, will for the first time live in towns and cities, a number expected to swell to almost 5 billion by 2030, according to a United Nations Population Fund report released today.

The onrush of change will be particularly extraordinary in Africa and Asia, where between 2000 and 2030 “the accumulated urban growth of these two regions during the whole span of history will be duplicated in a single generation,” the report says.

This surge in urban populations, fueled more by natural increase than the migration of people from the countryside, is unstoppable, said George Martin, author of the report, “State of World Population 2007: Unleashing the Potential of Urban Growth.”

Cities will edge out rural areas in more than sheer numbers of people. Poverty is now increasing more rapidly in urban areas as well, and governments need to plan for where the poor will live rather than leaving them to settle illegally in shanties without sewage and other services, the United Nations says.

Originally from 3quarksdaily on June 27, 2007, 10:54am

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Virtual reality and participatory exploration

June 30th, 2007 by lux

Jeff Foust in The Space Review:

Screenhunter_22_jun_27_2209NASA is currently experimenting with some ways to get the public more involved with future exploration of the Moon and other destinations, particularly through the use of virtual reality tools; the agency is hosting a “Participatory Exploration Summit” this week at the Ames Research Center on this subject. But, by doing so, does NASA run the risk of blurring the lines between hard physical reality and its computer-generated counterpart and, in the long run, make it harder to support human exploration of the solar system?

NASA’s best-known foray into this area has been its presence in Second Life, an “online digital world” in the words of its developer, Linden Lab. Second Life is one of a number of online multiplayer games that have become popular in recent years, but unlike other such games, there are no specific adventures to undertake, battles to fight, or worlds to conquer. Instead, it’s more of an unstructured environment where people can explore, interact with others, build (and buy and sell) all sorts of items, and… whatever else one might do in ordinary life, and then some. NASA’s Collaborative Space Exploration Laboratory (CoLab) has its own presence, or “island”, in Second Life, that’s used to host meetings and as a technology testbed of sorts.

More here.

Originally from 3quarksdaily on June 27, 2007, 9:10pm

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Dystopia in Kentucky

June 30th, 2007 by lux

George Packer in The New Yorker:

Adam_eveA few miles west of Cincinnati, near the northern Kentucky town of Petersburg, there’s a gleaming new monument to Christianist ideology called the Creation Museum. It was built by an Australian Biblical literalist named Ken Ham, the founder of Answers in Genesis, at a cost of twenty-seven million dollars, raised mostly in small donations. It opened over Memorial Day weekend with a blast of media attention (Edward Rothstein wrote two pieces about it for the New York Times), and since then ten thousand people a week have been flocking to its exhibits. Last Sunday, on a visit to my in-laws in Lexington, I joined them.

The sixty-thousand-square-foot museum mimics the language, layout, and technical effects of state-of-the-art science museums: mastodon fossils and mineral crystals, soaring dioramas of life-size animatronic dinosaurs, several movie theatres, conference rooms, cafés, even a planetarium, and an echoing soundtrack of bird calls. But, as you pay your $19.95 and walk through the entry hall, there are clues that this is all a sophisticated sham.

The simulation serves a primitive ideology known as “young-earth creationism,” which promote the idea that the earth is just over six thousand years old and that the fossil record appeared after the Flood, around 4300 B.C.

More here.

Originally from 3quarksdaily on June 28, 2007, 2:57pm

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still trying to figure out the damn skull

June 30th, 2007 by lux

Hirst_skull

There are lots of things you can’t criticise Hirst for. You can’t complain about the fact that he doesn’t make his work by himself—neither did Rembrandt or Rubens or Warhol. You can’t complain that he’s made too many similar works—Pissaro, Magritte, Dalí and many others churned out substandard stuff on demand. The real difficulty with coming to a judgement on Hirst is that contemporary art theory does not permit one to assess whether an artist’s work is superficial or deep, because it’s virtually impossible to tell the difference between a banal work of art and one that takes banality as its theme, or between a simple work of art and a simplistic one. A critic could spend hours trying to decide if something is superficially superficial or deeply superficial—and never come up with an answer.

The contemporary theory of the icon is also relevant. Icons were originally images of Christ and the saints. Warhol revived the icon, by making images of celebrities who were already icons in the media. Nowadays, an iconic work of art is something even simpler. If a series of works of art are acquired by a sufficient number of collectors, or achieve such a media presence that they are instantly recognisable, then they become, de facto, iconic. That’s why the world’s best historians of modern art, Rosalind Krauss and Benjamin Buchloh of October magazine, have remarked contemptuously that, in the art of Hirst, the aura of artistic inspiration has been replaced by the auras of media celebrity and of luxury commodity.

ospect Magazine here.

Originally from 3quarksdaily on June 29, 2007, 3:42pm

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The stupid! It burns!

June 30th, 2007 by lux

By David Roberts

Soon-to-be-felon Tom DeLay writes the dumbest thing I’ve ever read on climate change.

Sir Oolius takes one for the team and smacks it about.

It’s hard to believe someone as dumb as a box of rocks was running the House for so many years. Or I guess maybe it ought to be hard to believe.

Originally from Gristmill on June 28, 2007, 12:11pm

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Coal is the enemy of the human race: Robert Murray can kiss my ass edition

June 30th, 2007 by lux

By David Roberts

This is not helping me keep my blood pressure down.

Poor, poor coal executive feels persecuted:

A senior coal company executive on Wednesday lambasted U.S. lawmakers for proposing caps on emissions blamed for global warming, saying the Democrats were out to destroy America’s coal industry.

Robert Murray, chairman, president and chief executive of Murray Energy Corp., also blasted the federal government’s mine safety agency for “outrageous” new fines that he warned could put some miners out of business.

[Deep breaths]

[More deep breaths]

OK, the deep breaths aren’t working.

Hey, Murray, screw you, and screw your corrupt, vicious, law-breaking, public-teat-sucking, mountain-blowing-up, working-poor-killing, planet-destroying dinosaur of an industry. The sooner the world is rid of you the better. Crawl back under your rock.

[Leaves to get a cup of coffee and read a few soothing smart-grid articles]

OK, OK. Here’s something calmer:

Look, the coal industry is still large and very influential. It’s going to take some time to transition to clean energy, so its influence will be around for a while. Of course politicians have to go out of their way to assure everyone that coal still has a role to play. Of course &;quot;prominent environmentalist&;quot; David Hawkins of the NRDC has to rush in and say, &;quot;We don’t see a conflict between protecting the climate and continuing to use reasonable amounts of coal.&;quot; Nobody in positions of power can afford to take on Big Coal directly.

But I’m not a politician or a prominent environmentalist, so I don’t have to bullshit. The goal is to eliminate the coal industry. Of course the goal is to eliminate the coal industry. Coal is filthy. It destroys ecosystems to dig it up. It kills the people who work around it. Coal plants throw particulates in the air and causes respiratory ailments. They throw mercury in the water and causes birth defects. They throw CO2 into the atmosphere and causes global warming. The coal industry corrupts the political process. It lies to the public about global warming, and mine safety, and coal reserves, and everything else. It leeches money and opportunity out of the states where it is based.

The only reason we think of coal as &;quot;cheap&;quot; is that we don’t tally all those costs in the debit column.

We still use it because of inertia — we have an enormous infrastructure built up around it; the industry has insinuated itself into our political system; we’ve never forced the industry to internalize its costs so the market can develop alternatives. We’ll be using it one way or another for the foreseeable future. But long-term, 50, 75 years down the road, yeah, eliminating the coal industry is the only sane goal.

Sure, the industry employs lots of people. So did lots of other industries that progress left behind. We’ll need to put money into caring for the working people the industry employs, retraining them, finding them new jobs, bolstering the social safety net that protects them from falling between the cracks. But make no mistake: the concern for &;quot;workers&;quot; from coal executives is pure crocodile tears. Nobody has done more to fight against safety regulations for workers, health compensation for workers, and collective bargaining rights for workers than coal executives. Nobody has done more to lock workers into crappy jobs with no futures. Coal executives treat the working class people in the states they inhabit like disposable trash. Big Coal has sapped Appalachia of money and opportunities and left behind sickness and despair. They don’t give a shit about workers. They care about money — that’s it.

Murray’s company, by the way, is notorious for safety violations and union-busing, and Murray is a notoriously large donor to Republicans (here are the candidates that have received money from the Murray Energy PAC). So yeah, I’m sure workers’ welfare keeps him up at night.

Robert Murray and his ilk are loathsome leeches on this country — on its values, its economy, its democracy. They are literally driving humanity toward a cliff, and doing so with a pampered sense of entitlement and martyrdom. They can, collectively, kiss my ass.

Originally from Gristmill on June 28, 2007, 2:52pm

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