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EMI wants millions and your IP address in revenge for Beachles

September 12th, 2006 by lux

Cory Doctorow:

The producer of a mashup album that combined the Beach Boys’ Pet Sounds and the Beatles’ Sgt. Pepper’s Lonely Hearts Club band has been threatened with a multi-million-dollar lawsuit by EMI, the Beatles’ music publisher. EMI has also demanded that he turn over the IP addresses of the hundreds of thousands of people who downloaded the mash-ups, presumably so that EMI can sue all of us, too.

The mashups were released by the fictitious band “The Beachles,” as part of a notional album called Sgt. Petsounds, and they were a kind of noise-rock experiment in mixing up the two seminal albums (both albums are known for their own use of “found sound” and mashup techniques).

Clayton Counts produced the album for some DJ friends of his, and was not commercially compensated for his efforts (Counts has recently relocated to look after sick relatives and is broke, lacking even a telephone). It’s idiotically inconceivable that anyone who hears Sgt Petsounds will decide that they’ve got all the Sgt Pepper’s they need, and decide not to buy the Beatles’ original as a consequence. No economic harm could possibly arise to EMI as a result of the existence of this album, which was favorably reported in USA Today and other major news outlets.

This follows a pattern set by EMI of indiscriminate censorship of people who do to the Beatles what the Beatles did to the artists who inspired them. First EMI tried to crush DJ Danger Mouse’s incredible “Grey Album” (the White Album plus Jay-Z’s Black Album), then they took down djBC’s Beastles (The Beatles plus the Beastie Boys) and now they’re coming after The Beachles.

Copyright is supposed to protect expression and encourage creativity. EMI is using copyright to suppress both. They are censors and thugs.

Link


Originally from Boing Boing on September 8, 2006, 5:59pm

Posted in Music, ReBlog | 1 Comment »

Glow-in-the-dark bubble-bath

September 12th, 2006 by lux

Cory Doctorow:

Make your next romantic bathroom scene a little more post-apocalyptic with this $15 glow-in-the-dark bubble-bath.

Link

(via Gizmodo)


Originally from Boing Boing on September 8, 2006, 7:34pm

Posted in ReBlog | No Comments »

Six Years of Noah

September 12th, 2006 by lux

Noahnoah

The picture on the left is Noah. The picture on the right is Noah. What’s the difference? Six years… and tons and tons of photographs (of himself).

He’s just put all of them into an extraordinarily moving film. We watch Noah grow right before our eyes!

Originally from Tinselman on September 8, 2006, 8:50pm

Posted in ReBlog, Video | No Comments »

Fashion Victim - Tyler Coburn

September 12th, 2006 by lux

tylercoburn
Fashion Victim no. 92 (2005, 19.8 MB, 6:10 min.)

Comissioned by Amy Prior and extracted from her short story
of the same title. From Tyler Coburn.

Originally by mica scalin from DVblog on September 9, 2006, 11:00pm

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Recreation, Re-Creation, or, We Like OLD Stuff - Bitsy Knox

September 12th, 2006 by lux

Recreation, Re-Creation
Recreation, Re-Creation (2006, 9.6 MB, 4:27 min.)

“This video juxtaposes original 16 mm footage acquired from my Grandfather
with interview footage taken of my Mother and Grandparents. All but the
past-tenses of their speaking are left intact, while the film footage has been
aggressively manipulated.
The project seeks to question the language of constructing one’s identity through
negotiation with familial history, where the past has been constructed and reconstructed
in order to corroborate certain facades of culture which are wished to be left intact.”

Bitsy Knox from 312.

Originally by doron golan from DVblog on September 8, 2006, 11:00pm

Posted in ReBlog, Video | No Comments »

[Charles Broskoski]

September 12th, 2006 by lux

exhibit3.jpg

The myspace biennale.

splashwarp1.gifsplashwarp2.gif

Page of animated GIF’s. By Charles Broskoski.

Originally from VVORK at September 8, 2006, 03:27, published by Marisa S. Olson

Originally from Rhizome.org on September 8, 2006, 1:55pm

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Marcin Ramocki, Jillian McDonald Preview

September 12th, 2006 by lux

Marcin Ramocki

Opening tonight at artMovingProjects, 166 N. 12 Street in Williamsburg from 7 to 9 pm, an exhibit by Marcin Ramocki, an artist previously discussed here. He directed the 8 BIT movie that is opening next month at the Museum of Modern Art. Aiming to “sabotage and displace the familiar context of the software interface,” the exhibit includes Torcito Portraits, digital animations based on re-purposing the old Macintosh musical program Virtual Drummer, and Anti-Pharmakon, pictured above (photo courtesy artMovingProjects), an interactive installation composed of a treated computer keyboard, CPU and a wall projection. Further explanation will be forthcoming, once I actually see the work.

Also showing in the Project Space is Jillian McDonald’s Zombie Makeup, a video documenting the day the artist rode the L train from one end to the other applying George Romero-ish zombie makeup to her face. As the artist says, “Instead of improving my features, like the woman who steadily applies makeup en route to work or play, I become gruesome.”

Originally by tom moody from Tom Moody at September 8, 2006, 16:49, published by Marisa S. Olson

Originally from Rhizome.org on September 8, 2006, 1:55pm

Posted in Music, ReBlog, Video | No Comments »

Interview of Jonah Brucker-Cohen

September 12th, 2006 by lux

0jonahbc.jpgI’ve been following Jonah Brucker-Cohen interviews of artists on Gizmodo for months. As he’s one of the most talented artists of his generation, i thought it was high time to fire a few questions at him. Jonah is also a researcher, Ph.D. candidate, and HEA MMRP fellow in the Disruptive Design Team of the Networking and Telecommunications Research Group, Trinity College Dublin. He was a Research Fellow in the Human Connectedness Group at Media Lab Europe. He received a Masters from the Interactive Telecommunications Program at NYU and was an Interval Research Fellow there creating interactive networked projects. His research focuses on the theme of “Deconstructing Networks” which includes projects that attempt to critically challenge and subvert accepted perceptions of network interaction and experience (complete bio.)

0altering.jpgJonah is now spending a few days in Montreal to prepare a solo show of 6 of his projects at OBORO which opens at 5 pm on September 16th. The link to the Montreal show is actively connected to his Alerting Infrastructure! project (image on the right) which will be set up inside the gallery until October 21. This physical hit counter translates visits to the webpage into damage of the physical gallery space.

I seemed to bump into your installations, performances and talks all over Europe while you were in Dublin. What have you been doing since you left Europe?

I left Ireland in January 2005 and moved back to the US (NYC). Since I left I’ve still been active giving talks and workshops, in fact I’ve given twenty lectures about my work in 4 countries and also led nine workshops including three this summer and a few more scheduled for the fall. All of the workshops are in collaboration with Katherine Moriwaki. We have been leading our Scrapyard Challenge workshops at venues around the world since 2003. Since I moved back to the US, I have also shown work in 7 exhibitions in 3 countries and am gearing up for a solo show of my work in Montreal which opens Sept 16th. So I’ve been keeping busy, but it might seem like I have less of a European presence since I’m not living in Ireland anymore and haven’t gone to any of the major European media arts festivals since I moved home.

Is the US a more fertile ground than Europe for digital/interactive/new media art? Which differences did you perceive between both continents as regards the exhibition, financing, support and interest of your works and the one of fellow artists?

The main difference between European countries (and most other countries) and the US when it comes to art in general, is that in the US there is no public funding for art exhibitions, festivals, or even commissions. All of the art funding here comes from private institutions such as universities, foundations, or independent research organizations that are usually backed with corporate or philanthropic funds. As a result, there are less large-scale digital art projects than typically occur in other countries, however recently with events like the Year-01 festival in San Jose, South By Southwest, and the fluctuating media arts presence at the annual SIGGRAPH conference, the US is beginning to support larger projects that might eventually have the potential to change the federal government’s stance on supporting these types of endeavors. Institutions such as galleries or universities or other privately funded art and technology centers have supported most of the projects that I have participated in within the US.

Your work “critically examines and questions the proliferation of networked media.” What’s wrong with the proliferation of networked media?

My work examines the proliferation of networked media and experience in popular culture. I am particularly interested in how networks (such as the Internet and wireless networks) are represented and used in everyday life. My projects focus on this use and either challenge it by altering accepted systems of use or by creating new relationships to the ways in which we perceive networks through custom designed input and output devices along with heightening metaphoric relationships. There is nothing “wrong” with networked media per say, I am just trying to highlight the nuances and catch- phrases of networked culture by making its processes and relationships less transparent, and more blatantly obvious.

0crankoko.jpgFor example, my Crank The Web project is a physical manifestation of something usually transparent (the download speed of a typical network connection), which is an attempt to materialize this seeming “invisible” and vital component of network experience. Also, my BumpList project examines the governed rules and behaviors of online systems and how by changing these methodologies we can learn more about why they exist in the first place.

Let’s talk about one of the works you will be showing in Montreal at the Oboro Gallery. How does PoliceState work exactly? Do people intuitively understand what’s going on when they see the installation?

PoliceState is a Carnivore client. Carnivore was the third incarnation of surveillance software such as Etherpeek and Omnivore created by the FBI to snoop on data such as email, urls, Instant Messages, etc. sent through Commercial ISPs. PoliceState connects to the open-source version of Carnivore (which exists as a server and packet sniffer) developed by the NYC-based Radical Software Group and attempts to reverse the surveillance role of law enforcement into a subservient one for the data being gathered. The client consists of a fleet of 20 radio controlled police vehicles that are all simultaneously controlled by data coming into the main client. The project looks for packet information relating to international and domestic US terrorism. Once found, the text is then assigned to an active California state police radio code, translated to its binary equivalent, and sent to the array of police cars as a movement sequence. In effect, the data being “snooped” by the authorities becomes the same data used to control the police vehicles. Thus the police become puppets of their own surveillance. This signifies a reversal of the control of information appropriated by police by using the same information they gather to apprehend criminals but instead, uses it to control the police themselves. In the gallery, the PoliceState police cars are setup on a raised platform with a projection of the screen interface so that visitors can see the data being parsed in real-time through the network. For this particular installation I am using data gathered at local and International wireless hotspots as well as the traffic moving through the gallery’s local area network (LAN).

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PoliceState

Whether your installations give a tangible presence to web-based elements or translate the physicality of the real world into the virtual, they always have a playful and humourous component. How important is humour in your work? How does it help to “get your message out in the world”?

Humor is a key ingredient in a lot of my projects. It is usually the best way to overcome any preconceptions of how to interact with technology and One of my projects in particular, IPO Madness examines the humorous side of the networked economy by poking fun at the surge of IPO destined companies that came out of the “Dot-Com” Bubble. By merging a slot machine with the act of generating website addresses, IPO Madness comments on the “E”conomy by combining the themes of “wasted consumption” and “getting rich quick” to annunciate this seemingly thriving condition among the Internet economy. This project is one of my only projects that really speaks to a specific era of Internet history, where anyone could receive venture capital funding for the most simplistic and banal dot-com company idea. In the current web 2.0 world, this is less relevant, but there is still a latent hope amongst those getting into the web-based technology services field that their company will either make millions by being bought by Google or Yahoo.

Another example of humor in my work is Crank The Web and BumpList: An Email Community for the Determined!. “Crank The Web” examines the transparent or invisible nature of bandwidth speeds and breaks down the costs of availability. The project consists of a metal hand crank that allows one to manually turn the crank to download a website. It adds a very physical component to the increasingly automated world of data retrieval and web-based interaction. Similarly, “BumpList: An Email Community for the Determined” is a typical emailing list with the constraint of only allowing 6 people to join the list at any given time. When a new person joins, they “bump” off the first person in the queue thus creating a revolving door type subscription policy for a widely used system of online interaction. The effect of changing one rule had a profound effect on the way people interacted with the software and caused them to react in very irrational ways as well as employing ingenious methods of trying to stay on the list. Overall, the result was very humorous since people had to invent really interesting ways of staying on the list when all else failed.

How do you finance your art works? Do you rely on grants? Commissions? Side jobs?

Some of my projects have been awarded grants such as SimpleTEXT from Low-Fi, an arts organization in the UK and Umbrella_net (in collaboration with Katherine Moriwaki) which won the Araneum Prize in Spain, and PoliceState was initially funded by the Dutch Electronics Arts Festival (DEAF), but most of them have come out of research projects that I have done while either an Interval Research Fellow at ITP (NYU) or a Research Fellow at Media Lab Europe in Dublin.

0zihogg.jpg
Wifi-Hog

What were you trying to achieve with Wifi-Hog? What do you answer to people who accuse you of having created a dangerous system?

The story behind Wifi-Hog is very complex, in fact there’s a link here to a longer article I wrote about the project that explains its intentions and the reaction it received by local community groups. Basically, the project started when I began to notice that there was a lack of an acceptable use policy surrounding the use of wireless or “wi-fi” networks in urban centers. In particular, there was an article in Slashdot from 2002 about a battle over public wireless space between a community wireless group (Portland Personal Telco) that had put up a free network in a public square and a Starbucks store that put up a “pay-per-use” network in the same vicinity. The end result was that the free community group network had to shut down because their signal was being drowned out by the stronger, Starbucks network. This got me thinking about how public space was beginning to be delineated by broadcast strength with the advent of Wi-Fi networks. Wi-Fi Hog exists as a tactical tool to liberate these pay-per use networks and hopefully let the free ones remain. Ultimately the project attempts to subvert claims of ownership and regulation over free spectrum, by allowing a means of control to come from a third-party.

0simpl1t.jpg 0simpl2t.jpg
SimpleTEXTwith Tim Redfern and Duncan Murphy

Do you develop your art pieces yourself from A to Z or do you rely on the cooperation with programmers or other technicians? How much doescooperating change your view on your initial idea?

In most cases I have developed projects on my own, but occasionally (such as in the case of BumpList, Umbrella_net, SimpleTEXT and the Scrapyard Challenge Workshops) I have worked with collaborators including other artists as well as some programmers and electrical engineers. I find that collaboration ultimately strengthens any project to the point where you begin to realize new angles and approaches with the work that you would have never discovered if you were working alone. This is a very important quality that has benefited some of my projects to no end. In the case of BumpList, my collaboration with Mike Bennett improved the project immensely because we worked together on finding interesting ways of improving the system and analyzing the resulting data gathered from its use. The SimpleTEXT collaboration with Tim Redfern and Duncan Murphy allowed the project to gain a lot more depth in both the musical output generated by incoming messages and the visuals created during the performance. Also, the Scrapyard Challenge Workshops (ranging in theme from MIDI Scrapyard Challenge to DIY Urban Challenge, to Wearable Challenge) that Katherine Moriwaki and I run together benefit immensely from collaboration because we both bring complementary and unique skill sets to the workshops that ultimately results in more interesting output by the participants.

Is there any researcher or artist whose work you find particularlyinspiring? Why?

In the eclectic world of media art, there are many artists that I admire and find truly inspiring. In particular, two artists come to mind that examine and question the fundamental relationships between technology and human interaction and experience. Danish artist Mogens Jacobsen’s Crime Scene: An Installation For Two Computers is a really interesting take on the legalities of file sharing across the Internet. The project consists of two computers that are continuously swapping copyrighted material back and forth in a closed network. The whole installation is situated behind some yellow Police tape that says “Crime Scene: Do Not Cross”. These types of projects that directly address the medium in which they exist are really interesting to me because of both their simplicity as well as the fact that they question the fundamental culture of networks. I also admire Norman White’s Helpless Robot, a robot with no moving parts that simply calls out for people in its vicinity to pick it up and move it. Helpless Robot adds humor and humility to something typically thought of as “high tech” and advanced such as a robot. So basically, my favorite art projects consist of those that challenge traditional relationships to specific technologies or break down and subvert typical experiences with everyday systems or networks.

0jacobsss1.jpg 0robotincs2.jpg
Crime Scene and Helpless Robot

And now the question that traditionally ends your interviews of other artists for Gizmodo: What projects are you currently working on? How are they similar or different than your past projects?

I’m currently working on finishing my PHD, which focuses on methods of “Deconstructing Networks” by challenging existing frameworks of networked interaction and experience. I’ve been working on a few new projects that exist as extensions to other projects that I have already done. One project examines the proliferation of wireless networks in urban space and like my Wifi-Hog piece, also attempts to create a rift in the clash over public vs. private or pay-per-use wireless networks. Another project I’m working on is the next iteration of my BumpList emailing list project. The new version attempts to interject even more rule sets and constraints into these ubiquitous online communities by allowing for more control to come from the users themselves. In particular, one component of the system employs adaptive rules that change based on user behavior and involvement. Overall, I’m remaining within the same theme of networks but looking more closely at how and why these systems were developed and how changing them even slightly can often produce unique and varied effects.

The exhibition Jonah Brucker-Cohen - Deconstructing Networks opens at the Oboro Gallery (4001, rue Berri, local 301) in Montreal, on Saturday, September 16, 2006 at 5:00 p.m.

There will be a performance of SimpleTEXT with Tim Redfern“>Tim Redfern on September 16, at 3:00 p.m. Jonah Brucker-Cohen will also be giving a talk about his projects on the 11th at Concordia at 6:30pm.

Blog,
projects and work,
Scrapyard Challenge Workshops.

Originally from we make money not art on September 10, 2006, 5:09am

Posted in Music, ReBlog | No Comments »

Wordpress Plugin - TextControl

September 12th, 2006 by lux

I was having some problems with a post with a bit of javascript in it (I was replacing the object / embed stuff for the YouTube flash movie in Time Fountain, with a way of doing it that wouldn’t cause validation errors. I’m using deconcept %u203A SWFObject: Javascript Flash Player detection and embed script, to dynamically build the flash embed, and insert it into a DIV.

Anyway Wordpress was making a total mess of it, so after some hunting I found the TextControl plugin which allows you to switch off all the automatic formatting and character encoding on a global or per post basis. And now, my javascript works perfectly.

SteamSHIFT out.

ati Tags:
,

=”http://feeds.feedburner.com/~f/Steamshift?a=yt2HcvK3″>

Originally by SteamSHIFT from SteamSHIFT on September 10, 2006, 5:43am

Posted in ReBlog, Video | No Comments »

The Punk Band Gang of Four As Marxist Cultural Theory

September 12th, 2006 by lux

Via Crooked Timber, which got it by way of Political Theory Daily Review, an essay by Timothy Sexton on Gang of Four (the punk band, not the uber-Maoist leaders of the Cultural Revolution) as Marxist cultural theory–and now I know where the fascination started, long ago when I was a teenager.

On their second album Solid Gold, the postpunk rock group Gang of Four openly assert their intention to approach pop music as critical theory with a song titled, appropriately enough, “Why Theory?” In answer to their own query of why critical theory should have a place in rock music, the band sings “Each day seems like a natural fact / And what we think changes how we act.” The critical theory that Gang of Four present in their music is a Marxist one centered on the premise that before revolt can take place, one must first penetrate through the consciousness that is determined by capitalistic ideology in order to understand why a revolution is necessary.

Gang of Four locate their Marxist theory in the Althusserian notion of expressing resistance through the contradictions inherent in the Ideological State Apparatuses (ISA) of the corporate-controlled rock music industry, and the way in which Gang of Four express their theory of Marxist thought is by inducing in the listener an alternative consciousness achieved through contradictions and disorientations that serve to mirror the very sense of disorientation and contradiction that capitalistic consciousness creates.

Originally from 3quarksdaily on September 9, 2006, 10:33am

Posted in Music, ReBlog | No Comments »

DIY Music controller designs

September 12th, 2006 by lux

Controller1-3
Peter writes - “Eoin Phillips used SketchUp (now available in a free version from Google) to create accurate 3D mock-ups of a DIY live performance music controller he’s designing and building. I pointed him to SketchUp because he was looking for a tool he could use easily as a non-illustrator. With just his first sketching attempts — and no previous experience in 3D illustration — he came up with a workable drawing. It’s proof that you don’t have to spend a lot of money or fear 3D drawing.

importantly, Eoin notices the general lack of DIY components in Google’s free, user-uploaded 3D Warehouse. Perhaps Makers can download the free SketchUp and start contributing some helpful parts to share for DIY hardware designs?” - Link.

Related:
Sketchup for Makers - Link.

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Originally from MAKE Magazine on September 11, 2006, 11:44pm

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LED based Handycam light

September 12th, 2006 by lux

Img413 1101
Alan writes - “Sanjiv Dutta saved some money when he decided to make this LED Based Handycam Light instead of going to the store and buying one. It looks very bright and based on the pictures on his site (scroll to the bottom) it seems to work very well!” [via] - Link.

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Originally from MAKE Magazine on September 11, 2006, 4:43am

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GSM / GPS modules & Arduino boards @ Spark Fun

September 12th, 2006 by lux

Img413 1094
Img413 1095
Spark Fun dropped a load of wonderful with some new goodies - A GSM/GPS module that you can query when you call it, awesome (you can finally make a GPS enabled rotary cell phone, ring ring) - and the open source Arduino board (see MAKE 07).

GM862 Cellular Quad Band Module with GPS - This is the latest technology available to the M2M (Machine-to-Machine) market. The GM862-GPS combines the powerful GSM engine of the GM862 with a SiRF III 20-channel high sensitivity GPS receiver. Call up the module, issue the GPS query command, and you’ll have NMEA data! If this unit is within range of a cellular tower, you’ll know where it is within 9 meters anywhere on the surface of the earth - Link.

ong>Arduino USB Board - Arduino is an open-source physical computing platform based on a simple i/o board and a development environment that implements the Processing/Wiring language. Arduino can be used to develop stand-alone interactive objects or can be connected to software on your computer (e.g. Flash, Processing, MaxMSP). The open-source IDE can be downloaded for free (currently for Mac OS X, Windows, and Linux) - Link.

Related:
Arduino Fever - The tale of a cute, blue microcontroller that fits nicely in the palm of your hand, and the expanding community of developers who love and support it. MAKE 07 - Page 52.

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Originally from MAKE Magazine on September 11, 2006, 6:06pm

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Javascript for stepper motor wiring

September 12th, 2006 by lux

237900539 C9Eb9D4A64
Clever, James sent in this this javascript page works out the internal wiring of a stepper motor from the results of some simple tests. This is great for salvaged motors of unknown make - Link.

Pictured here, Bre’s drawing bot, well, the start of it! - Link.

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Originally from MAKE Magazine on September 11, 2006, 6:26am

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Douglas Adams’s 1990 BBC doc on hypertext, with Tom Baker

September 12th, 2006 by lux

Cory Doctorow:
Douglas Adams hosts his 1990 BBC documentary on hypertext, Hyperland, in which he talks about early hypertext efforts at the Media Lab, the state of the Xanadu project, the history of Vannevar bush, etc. It’s quite funny, and almost entirely disconnected from the hypertext that actually took hold in the world: the Web.


In this one-hour documentary produced by the BBC in 1990, Douglas falls asleep in front of a television and dreams about future time when he may be allowed to play a more active role in the information he chooses to digest. A software agent, Tom (played by Tom Baker), guides Douglas around a multimedia information landscape, examining (then) cuttting-edge research by the SF Multimedia Lab and NASA Ames research center, and encountering hypermedia visionaries such as Vannevar Bush and Ted Nelson. Looking back now, it’s interesting to see how much he got right and how much he didn’t: these days, no one’s heard of the SF Multimedia Lab, and his super-high-tech portrayal of VR in 2005 could be outdone by a modern PC with a 3D card. However, these are just minor niggles when you consider how much more popular the technologies in question have become than anyone could have predicted - for while Douglas was creating Hyperland, a student at CERN in Switzerland was working on a little hypertext project he called the World Wide Web…

Link

(via Waxy)

Originally from Boing Boing on September 12, 2006, 10:19am

Posted in ReBlog, Video | No Comments »

USPTO encloses 10MB of porn with trademark rejection

September 12th, 2006 by lux

Cory Doctorow:
The Smoking Gun has the scoop on a comedian whose trademark application for “You cum like a little girl” was turned down by the USPTO as too smutty — and the patent examiner who send 10MB of pornographic images to her to prove that “cum” was too dirty to be a trademark. Shades of Lenny Bruce: To is a Preposition, Cum is a Verb!


In a July notice to applicant Cathy Carlson, United States Patent and Trademark Office examining attorney Patrick Shanahan reported that since the word “cum” was “directly associated with degrading sexual acts,” her trademark request was “deemed scandalous” and therefore not eligible for registration… In the rejection notice, Shanahan wrote that, “as distasteful as it may seem, the trademark examining attorney refers to a sampling of excerpted materials from the Google search engine in which CUM appeared in reference to ejaculation in hundreds of stories. See attachments.” Those attachments contain the smut, which attorney Shanahan apparently found on two pornographic web sites. As Carlson told the Weekly, “He could have sent one picture. He sent 10 megabytes.” (21 pages)

Link

(Thanks, Beryllium!)

Originally from Boing Boing on September 11, 2006, 8:38pm

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Nathan Eagle: Kenya and the future of mobile phones

September 12th, 2006 by lux

David Pescovitz:
Last year for TheFeature (RIP), I interviewed Nathan Eagle, an MIT grad student who built a system that sifts through 40 years of continuous data on human behavior, gleaned from mobile phone use, to create “reality mining” applications. These days, Nathan is living in Kenya, Africa. Surprisingly, he’s there to see the future of the mobile phone. From an email he sent me about the EPROM (Entrepreneurial Programming and Research On Mobiles) project he and his colleagues are launching jointly at MIT and the University of Nairobi:

 Eprom Images Secondary Phone BoyThe premise behind the project comes from the fact that today’s mobile phones are designed to meet Western needs. Subscribers in developing countries, however, now represent the majority of mobile phone users worldwide (1.4 billion mobile phone subscribers live in the developing world!). We believe the adoption of new technologies and services within this vast, emerging market will drive innovation and help shape the future of the mobile phone – and we want to help make this happen. We have focused on Africa because it is currently the fastest growing mobile phone market in the world, and I’ve moved to Kenya for the year to get the project off the ground.

What Kenyans are starting to do with their phones is amazing. Today, in my small town of Kilifi, I can buy milk, pay for a taxi ride, even check the local vegetable prices on my mobile… I describe this phenomenon in more detail here.

One of the key activities of EPROM is to this facilitate the development and deployment of these new mobile phone applications through the creation of a mobile phone programming curriculum for African computer science students. In Kenya, only 200,000 households have electricity, which has not seemed to have deterred the almost 6 million Kenyan mobile phone subscribers. Having an infrastructure of devices that have the computational horsepower of the PCs from a decade ago while not being dependent on a steady supply of electricity makes exclusively teaching Western PC-centric computer programming in African universities increasingly misplaced. At such a critical point in the evolution of computing technology, Africa’s adoption and innovative use of custom mobile phone applications confirms the need to equip African computer science students with the skills to develop mobile phone applications specifically for African users. More information on the curriculum is here.

Originally from Boing Boing on September 11, 2006, 3:15pm

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Starbucks co-produces movie, then sells DVD

September 12th, 2006 by lux

Cory Doctorow:
You may have noticed that Starbucks shops prominently feature the DVD for the movie “Akeelah and the Bee” — what I just found out is that Starbucks co-financed the film (by all accounts, it’s pretty good).

The interesting thing here is the retail opportunity presented by a Starbucks partnership for DVD distribution. In bookselling, research has it that more than half of the people who might buy a book if they spotted it will never set foot in a bookstore or place an online order. In the golden age of pharmacy and grocery-store spinner-racks, more than half the books sold were sold outside of stores. Big-box stores and online stores can put together a much deeper, long-tail-compliant catalog than neighborhood stores or pharmacies ever could, but they can only sell those books to the kind of people who are willing to patronize bookstores.

The thing about selling a movie or a CD or a book in a Starbucks or other popular retail establishment is that it’s entirely positive for the sales of the media: the bookstore people will buy it in a bookstore, or maybe pick it up at Starbucks. The non-bookstore people who have an interest in that kind of movie/book/CD will pick up the title without cannibalizing sales that might have been been generated elsewhere. It’s a wholly positive development.

Starbucks has already turned itself into a quiet powerhouse for CD sales for discs that it also owns a stake in — I’m fascinated to see if they manage to do this with movies, too.

Link

(via Wonderland)

Originally from Boing Boing on September 11, 2006, 11:42am

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US Journalist charged with videotaping “critical national security structure”

September 12th, 2006 by lux

Mark Frauenfelder:
A journalist and a TV producer working on a piece about Katrina refugees have been charged with the crime of videotaping a “critical national security structure” in Louisiana.

On August 22, for LinkTV and Democracy Now! we videotaped the thousands of Katrina evacuees still held behind a barbed wire in a trailer park encampment a hundred miles from New Orleans. It’s been a year since the hurricane and 73,000 POW’s (Prisoners of W) are still in this aluminum ghetto in the middle of nowhere.

To give a sense of the full flavor and smell of the place, we wanted to show that this human parking lot, with kids and elderly, is nearly adjacent to the Exxon Oil refinery, the nation’s second largest, a chemical-belching behemoth.

So we filmed it. Without Big Brother’s authorization.

[Detective Frank Pananepinto of Homeland Security], in justifying our impending bust, said, “If you remember, a lot of people were killed on 9/11.”

Yes, I remember “a lot” of people were killed. So I have this suggestion, Detective — and you can pass it on to Mr. Bush: Go and find the people who killed them.

dburner.com/~a/boingboing/iBag?a=Ol7Ncu”>

Originally from Boing Boing on September 11, 2006, 5:28pm

Posted in ReBlog, Video | No Comments »

miniature earth

September 12th, 2006 by lux

miniatureearth.jpg
an animated textual narrative that describes how the world population would look like if it would be turned in a small community of 100 people, keeping the same proportions of today. it describes & illustrates the proportions in terms of continent of origin, race, religion, water resources, poverty, literacy, & so on.
see also gapminder & govcom & world population one.
[miniature-earth.com|thnkx Martin]

miniatureearth2.jpg

Originally from information aesthetics on September 10, 2006, 5:15pm

Posted in ReBlog | No Comments »

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