Black.horizons sent in how to make those cool “light pen” art & animated GIFs - “
camera on a tripod.
2) set the lens to stay open for 15 seconds [less if its lighter, and the drawing is smaller]
3) use a lightpen, or alternatively use the “flash” that comes with most modern camera phones, keep it on.
4) have in mind what you are going to draw.
5) for the above images you need to obviously draw the image as you would for a flipbook/flickbook.
6) put the images on PC and combine them into a flipbook/flickbook using software.
7) post for all the world to see and show us your creations.
…
MAKE FLickr photo pool member Riccardomuccio writes - “Kirlian Photograph of a leaf. Many people say that this method of photography shows the ‘life force’ or ‘aura’ of the object. I say that it is corona discharge caused by high voltage ionisation of air and a few organic compounds. You can see the original leaf here.” - Link.
Peter writes - “Tristan Shone, a musician and visual artist, has constructed a beautifully-made force-feedback MIDI controller, modeled on airplane throttles (with the gauges to boot)…” - Link.
Jason writes - “Paul Pedini built his home from trash-heap-bound construction materials left over from Boston’s Big Dig. The effort was not without controversy. Regardless, Pedini advocates the recycling of construction materials that are used to build temporary roadways.” - Link.
Related:
Pictured here, the Big Dig prototype house from SINGLE speed DESIGN works - Link.
Interactive sound installation from Jin-Yo Mok - “SoniCoumn is an interactive sound installation that can be played by a person’s touch. The installation takes the form of a column-like cylinder, of a height that does not quite reach the ceiling but just high enough for one’s reach. Grids of LEDs installed inside the column light themselves on by the users’ touch and emit unique sounds. When a user cranks the handle, the column slowly rotates itself and plays the light patterns of the user’s touch.” [via] - Link.
Awhile back we posted a clever way to create a “heads-up display” that reflects a reversed map printout on the inside of your windshield. Lifehacker contributor Eszter Hargittai gave it a try and took some photos of the results. Eszter says:
Here is the map. Here is the whole “set up.” In my car the surface is not at all slippery so it would stay put. With the program I was using, I had to both transpose and mirror, but that’s easy enough to figure out. I don’t know if I’ll use this (if it’s distracting then it’s not worth it), but it’s an interesting idea and I wanted to see what it would look like.
From the photo there’s a considerable amount of ghosting, so I’m not sure how practical this is, but still really neat to see in action! Thanks, Eszter!— Gina Trapani
a new non-luminescent interactive display made up by stacking ping pong balls. each image is built out of 2700 tennistable balls in 6 greytones. the lowest line of ping pong balls will fall away so that the whole image moves 1 row down. by dispensing 45 new balls in the right order a new line is formed.
see also: displays with pixels represented as water droplets, air bubbles, water splashes, fire flames, LEDs & illuminated ping pong balls.
[tupajumi.com|via we-make-money-not-art.com]
a collection of 3200 individual parts that make up a real Honda Racing F1 car, suspended in air on fine wires, just like an infographical, 3D exploded diagram. as a combination of engineering & sculpture, the resulting installation allows race fans to get closer to the engineering secrets of one of the world’s most technically-advanced sports.
[ueba.net|thnkx analogAI]
beautiful computer generated plants of which the attributes are determined by spam email messages. a collection of junk email messages is parsed, including subject lines, headers & footers, to detect relationships between that data. the program draws on the numeric address of an email sender & matches those numbers to a color chart, from 0 to 225. the time a message determines whether the plant is smaller (morning), or larger (evening). the size of the message influences how bushy the plant is. certain keywords, such as “Nigerian,” might trigger more branches, although messages about Viagra do not grow taller.
see also spam visualization & email erosion & spam grafitti.
[sq.ro & com.com|thnkx Till!]
a new method for querying relational databases & live data streams through the manipulation of physical objects. parameterized query fragments are embodied as physical tokens (”parameter wheels”). these tokens are manipulated, interpreted, & graphically augmented on a series of sliding racks, to which data visualizations adapt in real time.
see also bumptop desktop metaphor.
[mit.edu & mit.edu (pdf) & mit.edu (mpg)|via mentegrafica.it]
a set of aesthetic visualizations that represent the haunting calls of ocean mammals, using wavelets. although the sounds seem equal, the wavelet technique is capable of picking up distinctions among species & even individuals in a group. “… by merging science & art, he will inspire a greater appreciation of whales among both marine biologists & the public, as he gives many people a glimpse of a world they would otherwise never experience.”
see also wolfram tones & pop music sketches & moonlight visualization & music animation machine & visual jazz & sonified weather.
[aguasonic.com & nytimes.com|thnkx anandaroop]
Lacking any tact or decency, I therefore determined to create an alphabet using only subjects that, while they might have been unremarked a few decades ago, are now outside acceptable usage. But only just.
Normalized is a project by Andreas Mølgaard (RCA), Mikkel Fredborg and Lasse Cleveland. Normalized is a place for exploration and relaxation. This game like environment has no beginning and end, there are no objectives, simply explore and listen. This synthetic environment was influenced by nature and the outdoors.
The level was constructed of structured boxes in 3D Studio Max. The boxes were then twisted, turned and squashed, thrown together at will and taken apart with deliberate imprecission. Created in BlitzMax (3D game engine based on the Basic programming language).
The sound engine allowed filtering and fade depends on distance and obstruction between the user and sound source. “The sounds were all build from scratch using 4 band wave generators and a lot of filtering. My main aim was to merely represent real sounds from nature, to support the representative stylized and artificial feeling of the visuals while as accuratly as possible sound like nature”.