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Woven Theory from Materials Monthly

March 31st, 2006 by lux

woventheory.jpg

We always jump for joy when the snailmailperson brings the little brown box of Jennifer Siegal’s Materials Monthly. It always has new little treats to get underfoot and the occasional TreeHugger treasure, like this month’s window coverings from Woven Theory. The Nguyen Family makes shades from soft bamboos and roots of exotic trees, twigs, twines, reeds and palm leaves. They honor a strict environmental code using only quick-replenishing plants, and only use plants indigenous to the area where the factory is located. Find them in trendy California restaurants like the Wilshire, Babalu, Ivy by the Shores or at ::woventheory via ::Materials Monthly

Originally by lloyd from Treehugger on March 31, 2006, 5:34am

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Telling Your Multimedia Story Using Free Software Tools

March 31st, 2006 by lux

This 52-minute video is from a presentation I gave about for the Capital PC User Group on Powerbullet and Audacity.

Originally from unmediated on March 31, 2006, 11:07am

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Touchscreen BoomboxPC

March 31st, 2006 by lux

Insanely cool

“Hitachi TRK-8200HR + Fujitsu Stylistic 1200 Color Tablet PC
currently running win98 (linux or dual-boot when complete) with MediaCar as the default mp3 interface with custom skin for the 480×640 portrait display
20g harddrive
pcmcia LAN, and WiFi
internal webcam
4 USB
custom desktop to keep original aesthetics”

Originally from unmediated on March 29, 2006, 11:07pm

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Green-Works — New Life for Old Office Furniture

March 31st, 2006 by lux

Green-Works.jpg

Green-Works collects office furniture that is no longer required (remember the word ‘churn’ from yesterday?). They take these unwanted desks, filing cabinets, hat racks, chairs, boardroom tables and such forth and sell them, at bargain prices to cash strapped not-for-profits, like charities, schools and community groups. Beginning as a one-man-band nearly six years ago, it’s now employing more than 80 people. Many of whom are “classified as disadvantaged or previously unemployed, and coming from ethic minority backgrounds.” The furniture that doesn’t find a new life in a different office is converted into storage units for homes, or donated for art projects. Components like plastic and metal are recycled. Anything left over after all this, is “chipped for use as Refuse Derived Fuel. As a consequence, 100% of the furniture that we process is diverted from landfill.” In a a strategic partnership with Harrow Green, the UK’s leading provider of workplace change solutions, the consortium had one major corporation donate 3,000 tonnes of office goods. “The same volume, had it been landfilled, would have created a hole large enough to bury 178 double-decker buses.” ::Green-Works

Originally by warren from Treehugger on March 31, 2006, 8:19am

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Feral Robots, UT & Google Maps

March 31st, 2006 by lux

Here is a first preview of one of the new interfaces to Urban Tapestries. In particular, this interface uses Google Maps to provide the mapping visualisation which we have overlaid with the sensor tracks from our Feral Robots test in London Fields back in early February. More details at the presentation on Friday at the Takeaway Festival.

Originally by Giles Lane from Urban Tapestries on March 27, 2006, 8:52pm

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FeedTools

March 31st, 2006 by lux

Ruby library for parsing all sorts of syndication feeds, with preference given to ActiveRecord for caching

Originally from unmediated on March 29, 2006, 1:53pm

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Diva

March 31st, 2006 by lux

Diva is a project to build an easy to use, scalable, open-source video editing software for the Gnome desktop.

Originally from unmediated on March 31, 2006, 11:21am

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Feral Robots: Cultural Snapshot & Film

March 31st, 2006 by lux

A Cultural Snapshot – Public Authoring & Feral Robotics – jointly authored by the project team is now available to download.

Proboscis has also completed a new short film about the project, which we will be presenting at the talk tonight at the Dana Centre. A version will be available online shortly.

Originally by Giles Lane from Urban Tapestries on March 30, 2006, 7:51pm

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A Pocket is a Place

March 31st, 2006 by lux

A ‘Pocket’ in Urban Tapestries is the relationship a person make to a geographic place, and which can be filled with text (including HTML tags), audio, images and video clips. The original UT prototype could only create single point pockets (much like sticking a pin into a map), but we have enabled the new system to support multi-point, or polygonal, pockets. Now it is possible to mark off a whole area, such as a building or a stretch of street or a specific feature in the landscape (for instance a pond, fountain or tree). Three types of pocket can thus be created: points, lines and clusters.

What this enables is more complex relationships to places to be articulated, bringing in concepts like time and duration to the mapping of experiences, as well as knowledge and more basic information. The image below shows a Thread with several ‘cluster’ pockets of Coram’s Fields in Bloomsbury. The cluster pockets are of a building (the Foundling Museum), a paddling pool, a cafe seating area, a petting zoo and one of the buildings.

Originally by Giles Lane from Urban Tapestries on March 29, 2006, 11:06am

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“Can’t Live With Them, Can’t Landscape Without Them”

March 31st, 2006 by lux

Can't Live With Them, Can't Landscape Without Them

“Landscapes are produced and maintained in ways that are largely unseen by those who happen to drive past, admiring the beauty of the landscape. Deeply embedded in the landscape are human costs invisible to the eye. In this paper we investigate some of the many social and material relations that underlie the pastoral views that characterize one particularly beautiful village. Bedford, a suburb of New York City, is a site of aesthetic consumption practices in which the residents derive pleasure and achieve social status by preserving and enhancing the beauty of their town. We explore the way in which the beautiful landscape of Bedford is internally related to the poor living conditions of Latino day laborers in a neighboring town, Mount Kisco. Global political and economic structures as well as the structure of local zoning, supported by a socio-spatial ideology of local autonomy and home rule, lie beneath Bedford’s successful exclusion of its laborers and Mount Kisco’s failure to keep out what they see as Bedford’s and Latin America’s ‘negative externalities.’ Our argument is that aesthetic concerns dominate social and economic relations between Latino immigrants and receiving communities.”


James Duncan and Nancy Duncan, “Can’t Live With Them, Can’t Landscape Without Them.” Landscape Journal Volume 22, Number 2, pp. 88-98 (1 September 2003)

Originally from Pruned on March 29, 2006, 4:20pm

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Jaeger-Le Coultre Remixed and other stories

March 31st, 2006 by lux

Elsewhere on our sister blog – Wristfashion:

Jaeger-Le Coultre Remixed
Haute Horlogerie, Jaeger-LeCoultre, borrows a page from today’s hip hop remix culture by tapping in apparel maestro Dr Romanelli for a collaboration that has produced two exclusive versions of their timepiece.

Duvet Alarm Clock
Loop’s Rachel Wingfield and Mathias Gmachl have created a personalised alarm clock that is integrated into your bedding.

The Twelve 365
Designer Naota Fukasawa will be showcasing his new version of the Twelve watch for Issey Miyake at this year’s Basel exhibition. The new version is called Twelve365 and unlike most chronographs that require precise indication, it retains its simplicity by avoiding the urge to clutter the dial.

Louis Vuitton’s new Ana-Digi
The latest incarnation of Louis Vuitton Tambour series is a black analog-digital chronograph.

Bluetooth Cellphone Watch
Seiko Instruments, a division of Seiko, has developed a prototype watch (and a decent looking one at that) which connects to the mobile phone via Bluetooth. Codenamed CPC TR-006, the watch displays information from your cell phone that would otherwise require the person to reach in his or her pocket.

Originally by adnan from sensoryimpact.com on March 18, 2006, 1:26am

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Location-based Games

March 31st, 2006 by lux

Originally from Smartspace on March 31, 2006, 1:06pm

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Combining Virtual and Real Worlds for Simulation

March 31st, 2006 by lux

Originally from Smartspace on March 31, 2006, 1:06pm

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Wi-Fi Below Ground

March 31st, 2006 by lux

Originally from Smartspace on March 31, 2006, 1:06pm

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S.W.A.T. Nation

March 31st, 2006 by lux


Is the United States relying too heavily on SWAT teams to police its streets? Has the use of these military-style squads raised the number of police shootings, or actually helped to bring them down? Is SWAT just another example of how our municipal law enforcement agencies are becoming increasingly more militarized?

Professor Peter Kraska, an expert on police militarisation from Eastern Kentucky University, produced a report back in ‘97 on the subject, and cites some interesting stats that chart the rise of SWAT in the last 20 years. For instance, in the 1980s there were about 3,000 SWAT team deployments annually across the US, but he says now there are at least 40,000 per year.


Daniel Engber refers to Kraska in this article for Slate, when he writes that “In SWAT units formed since 1980, their use has increased by 538 percent. By the mid-1990s, more than 80 percent of American cities had active teams, as did more than half of all law enforcement agencies in the country with more than 50 officers. (There are even SWAT teams for the U.S. National Park Service and for one of the subway systems in the Bay Area.)”


Apparently, no single square inch of public space should be deprived of having its very own “Special Weapons and Tactics” team. SWAT on the bus, SWAT in the mall, in the library, SWAT-recruiters at school, SWAT on your way to work, in the grocery store, etc. Chat with the SWAT before you go into to see their movie. Isn’t SWAT really just one big advertisement for the military? Doesn’t their presence just feed the culture of fear? Actually, doens’t SWAT omnipresence interfere with community policing efforts which have developed close ties to residents over years and years of time?


All you need to do is flip on the tube: Dallas SWAT the docudrama, Texas SWAT the soap opera, SWAT the movie, SWAT the game, SWAT the lifestyle. It’s all one big advertisement to get you to buy in to a culture of security, a culture which boasts an overwhelming deployable police force that is as capable of responding to American streets as it is to anywhere else in the world. A complete cultural militarization of all future cities. SWAT are the poster children of a U.S. military urbanism. Rummy’s home front heroes in the war on terror.


Bradford Plumer reminds us that many of these units have been trained by the military and armed by the Defense Department, as part of Reagan’s “war on drugs” campaign which has created a legacy of a hyper-involved military in domestic law enforcement. With all the needed policy backing to boot. The 1981 Congressional amendment to the Posse Comitatus Act authorized the military to “assist” civilian police in the enforcement of drug laws. In 1999 there was the CATO Institute Report, which documents a frightening history of the explosion of paramilitarism in American police departments:

Between 1995 and 1997 the Department of Defense gave police departments 1.2 million pieces of military hardware, including 73 grenade launchers and 112 armored personnel carriers. The Los Angeles Police Department has acquired 600 Army surplus M-16s….

Kraska adds to this, “Of 459 SWAT teams across the country, 46 percent acquired their initial training from ‘police officers with special operations experience in the military,’ and 43 percent with ‘active-duty military experts in special operations.’ Almost 46 percent currently conducted training exercises with ‘active-duty military experts in special operations.’… Because of their close collaboration with the military, SWAT units are taking on the warrior mentality of our military’s special forces.”

He also goes on to mention that while these units are meant to assist the local police force under certain conditions where a SWAT team is needed only as a last option, these units are actually now being deployed as full-time roaming patrols. It’s also easy to view their role, somewhere between the military, a private mercenary contractor, and a local law enforcement agency, as “reflecting a shift in the culture of police work”, not only in the way it is practiced, but in the way the military is pitched and the way it is sold to the police force.

In his own words, “These elite units are highly culturally appealing to certain sections of the police community. They like it, they enjoy it,” he says. “The chance to strap on a vest, grab a semi-automatic weapon and go out on a mission is for some people an exciting reason to join - even if policing as a profession can - and should - be boring for much of the time. [...] The problem is that when you talk about the war on this and the war on that, and police officers see themselves as soldiers, then the civilian becomes the enemy.”


As time always tells, the BBC just ran an article about a case in which a SWAT team gunned down an unarmed Virginia doctor, stoking concerns that the proliferation and overuse of these proto-militant police squads in everyday circumstances creates an unnecessary potentiality for mistakes and abuse.

Of course, SWAT could also be seen as embodying the apparent policy ambiguity preserved under the guise of Homeland Security (as a way to hijack local authorities with federal security mandates), which seems to give the powers of law enforcement in this country, without impunity, the right to use preemptive brute force whenever they see fit, even on their own people.

See:
Warrior Cops: The Ominous Growth of Paramilitarism in American Police Departments (Diane Cecilia Weber)
S.W.A.T. Team Use In U.S. Law Enforcement Dramatically Increases (Professor Peter Kraska - 1997)
SWAT Teams Everywhere (Mother Jones)
Death raises concern at police tactics (BBC)
SWAT Did You Say? (Slate)

Originally from Subtopia on March 24, 2006, 11:55pm

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Tokyo Secret City

March 31st, 2006 by lux
This is an old story, but I still like telling it. Japanese researcher Shun Akiba has apparently discovered “hundreds of kilometers of Tokyo tunnels whose purpose is unknown and whose very existence is denied.”





[Image: From the LOMO Tokyo flickr pool; image by someone called wooooooo].

Shun, who believes he is now the victim of a conspiracy, stumbled upon “an old map in a secondhand bookstore. Comparing it to a contemporary map, he found significant variations. ‘Close to the Diet in Nagata-cho, current maps show two subways crossing. In the old map, they are parallel.’”
This unexpected parallelization of Tokyo’s subway tunnels – a geometrician’s secret fantasy – inspired Shun to seek out old municipal construction records. When no one wanted to help, however, treating him as if he were drunk or crazy – their “lips zipped tight” – he woke up to find his thighs sealed together with a transparent, jelly-like substance –
Er
Actually, he was so invigorated by this mysterious lack of interest that “he set out to prove that the two subway tunnels could not cross: ‘Engineering cannot lie.’”
But engineers can.
To make a long story short, there are “seven riddles” about this underground world, a secret Subtokyo of tunnels; the parallel subways were only mystery number one: “The second reveals a secret underground complex between Kokkai-gijidomae and the prime minister’s residence. A prewar map (riddle No. 3) shows the Diet in a huge empty space surrounded by paddy fields: ‘What was the military covering up?’ New maps (No. 4) are full of inconsistencies: ‘People are still trying to hide things.’ The postwar General Headquarters (No. 5) was a most mysterious place. Eidan’s records of the construction of the Hibiya Line (No. 6) are hazy to say the least. As for the ‘new’ O-Edo Line (No. 7), ‘that existed already.’ Which begs the question, where did all the money go allocated for the tunneling?”
Shun even “claims to have uncovered a secret code that links a complex network of tunnels unknown to the general public. ‘Every city with a historic subterranean transport system has secrets,’ he says. ‘In London, for example, some lines are near the surface and others very deep, for no obvious reason.’” (Though everyone knows the Tube is a weaving diagram for extraterrestrials).



Further, Shun reveals, “on the Ginza subway from Suehirocho to Kanda,” there are “many mysterious tunnels leading off from the main track. ‘No such routes are shown on maps.’ Traveling from Kasumigaseki to Kokkai-gijidomae, there is a line off to the left that is not shown on any map. Nor is it indicated in subway construction records.”
Old underground car parks, unofficial basements, locked doors near public toilets – and all “within missile range of North Korea.”
What’s going on beneath Tokyo?

(Thanks, Bryan, for originally pointing this out to me! For similar such explorations of underground London, see London Topological; and for more on underground Tokyo, see Pillars of Tokyo – then read about the freaky goings-on of Aum Shinrikyo, the subway-gassing Japanese supercult. And if you’ve got information on other stuff like this – send it in…)

[Note: This post published earlier on BLDGBLOG].

Originally from Subtopia on March 23, 2006, 11:04am

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RGB Player

March 31st, 2006 by lux

[update] a video is now online.

RGB Player

RGB Player by Toke Barter, is a cylinder-shaped musical instrument with a built in scanner and a mounted rotating disc. The ‘instrument’ is played by placing coloured objects (childrens toys) onto the surface of the rotating glass disc.

RGB Player

As an object passes over the scanner beneath the disc and its colour values are sampled, sound is generated in response to these colours and the object’s distance from the centre. The closer to the centre an object is situated – the higher the pitch achieved. Once a pattern of objects is created on the disc, a musical pattern emerges - where adding or removing objects will change the nature of the performance. The diagram below shows how the rgb value of an object determins the sound sample instrument.

RGB Player

RGB Player won 2nd prize Helen Hamlyn Future Selves and The Thames & Hudson and RCA Society Art Book Prize. Toke is part of London based Radarstation.

[source: saw at RCA show 2004]

Originally from Pixelsumo on January 15, 2006, 6:00pm

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Doodle

March 31st, 2006 by lux

Doodle, by Squidsoup, is a work-in-progress exploring the possibilities of intuitive and direct drawing in 3D virtual space. Built to use a Flock of Birds motion tracking (from Ascension Technologies), they have also made a (limited) demo using a conventional mouse. The 3D version allows for creation of drawn 3D shapes (spirals, swirls, faces, handwriting through to more complex objects). It was built as the basis of a drawn sound or drawn flora project (both in progress).

View 2D version here (requires Shockwave).

Doodle

Pixelsumo likes Squidsoup.

Originally from Pixelsumo on January 15, 2006, 6:21pm

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Come Closer

March 31st, 2006 by lux

My last Squidsoup related post of the day :)

Come Closer
Back in 2004 I travelled up to Bristol to see their latest project, Come Closer. Upon arrival I was told to put on a baseball cap, carry pouch and anaglyph 3D glasses before being led into a dark room. The baseball cap contained electronics needed for position tracking, which then passed my position to a PDA in the pouch. This interactive sound installation sought to challege our sense of personal space. The closer people get to each other, the more acutely aware of each other’s presence they become. This may be playful, comforting or disquieting. With more people in a room, complex relationships and harmonies can begin to form and disappear, allowing scope for cooperation and confrontation, intimacy and rejection. It also allows people to begin to ‘play the space’ in collaborative and creative ways.

Come Closer
The team have been working on a new version of the project since then. Documentation and shockwave experiments are available on the site.

Links
2004 Come Closer website
2004 Video
2005 project website
2005 download video & mp3
Dandylions shockwave version.

Originally from Pixelsumo on January 15, 2006, 7:12pm

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Jason Bruges & PSP

March 31st, 2006 by lux

Yesterday I attended Friday Late at the V&A Museum. This event is on the last Friday of each month and is centred around a theme or exhibition, the evenings feature live performances, guest DJ’s and often hands-on activities as well as a late bar. This month was hosted by Playstation Portable.

PSP

Jason Bruges Studio created a chandelier with 50 small TFT screens hanging from it. They created video content for a PSP, which was then broken up via a grid on to each of the small screens. The PSP video was then fed into a computer, where Isadora software was used to split the signal into components, through multiple outputs and up to the chandelier. Here are my Flickr Photos and a quick poor quality video (962kb).

Also Playstation promotions staff were on hand to give you a demo of the PSP, plus lending out PSPs to play with exclusive content. Designers Intro were running a workshop studying unconcious explorations of mind mapping and thought patterning. There were animation screenings and short films, plus four literary walks through the V&A organised by Zembla Magazine.

Missed it? BBC2 were filming and will be showing the event on the Culture Show, Feb 16th at 7pm.

Next month is going to be awesome.

Originally from Pixelsumo on January 28, 2006, 9:37am

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