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Gaming Evolves

September 2nd, 2008 by Monkey

Gaming Evolves :

Carl Zimmer in The New York Times:

Gaming Dr. Near and Dr. Prum have spent a few evenings testing out Spore, one of the most eagerly anticipated video games in the history of the industry. After years of rumors, the game goes on sale Friday. Spore’s designer, Will Wright, is best known for creating a game called the Sims in 2000. That game, which let players run the lives of a virtual family, has sold 100 million copies. It is the best-selling video game franchise of all time — an impressive achievement in an $18-billion-a-year industry that is now bigger than Hollywood. Spore, produced by Electronic Arts, promises much more than the day-to-day adventures of simulated people. It starts with single-cell microbes and follows them through their evolution into intelligent multicellular creatures that can build civilizations, colonize the galaxy and populate new planets.

Unlike the typical shoot-them-till-they’re-all-dead video game, Spore was strongly influenced by science, and in particular by evolutionary biology. Mr. Wright will appear in a documentary next Tuesday on the National Geographic Channel, sharing his new game with leading evolutionary biologists and talking with them about the evolution of complex life. Evolutionary biologists like Dr. Near and Dr. Prum, who have had a chance to try the game, like it a great deal. But they also have some serious reservations. The step-by-step process by which Spore’s creatures change does not have much to do with real evolution. ‘The mechanism is severely messed up,’ Dr. Prum said.

Nevertheless, Dr. Prum admires the way Spore touches on some of the big questions that evolutionary biologists ask. What is the origin of complexity? How contingent is evolution on flukes and quirks? ‘If it compels people to ask these questions, that would be great,’ he said.

More here.

(Via 3quarksdaily.)

Posted in Games, ReBlog, Sci/Tech, software | No Comments »

Software Art for iPhone?

August 31st, 2008 by Monkey

Software Art for iPhone?: “

At a recent This happened, Simon Oliver (Hand Circus) demonstrated to us the process of creating his iPhone game Rolando. I will write about this more once have the video of the presentation online, but what is very clear is that as a gaming & entertainment platform it is really going to take off. Indie developers can now create applications themselves and sell via the app store direct to a large customer base. Unlike the Nintendo DS or Sony PSP that are closed development & no (official) publishing to ‘bedroom coders’.

I’ve discussed with many people the possibilities of the iPhone as a platform for delivering software art & interactive toys, created by artists & designers. This starts to ask many questions. Who would the target audience be? Would people pay for software art? Why do they buy it?

Something I’ve mentioned in the past about Toshio Iwai’s work for Nintendo DS… ‘Electroplankton is really like an archive of his previous artworks. The tiny creatures reminiscent of Music Insects. Two plankton Lumiloop & Luminaria being portable game versions of his installation Composition on the Table from 1999″.

This took Toshios work to the mass market. Most people bought it without knowing who the artist was, many people also bought it as they were fans of the artist and wanted the work in their pocket.

Also recently I bookmarked SRC, a japanese ‘creative label for screen media’. An interesting approach, like a record label..’Here we will produce, develop, and sell various interactive art / software / video-based projects’. Dropclock, by the talented Yugo Nakamura et al, is released as a free trial but $15 to buy.

So will the iPhone work as a platform for artists? Are you an artist or designer working on something? Leave your comments below.

Here are two people currently adapting their works to iPhone…

Golan Levin
Yellowtail
Golan Levin created Yellowtail in 1998-2000. ‘an interactive software system for the gestural creation and performance of real-time abstract animation’. A former student of Golans, Lee Byron (in the photos above), is working on converting this artwork for the iPhone, this time with multi-touch input. Golan will be released via the app store soon for a small fee. Here is a work in progress video.

For the programming readers, Lee has put up a bit of interesting info about the development on his blog. Hopefully this will lead to a Processing or openFrameworks style coding environment for creating iPhone applications, thus easier entry points for developers.

Andreas Muller
For All Seasons
Andreas Muller is also working on a port of his popular For All Seasons application. Photos here.

(Via Pixelsumo.)

Posted in Art, ReBlog, software | No Comments »

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