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VIDEO: Grow a Treehouse with TeReForm

November 23rd, 2007 by lux

Terreform, TeREForm, Michael Sorkin, Mitchell Joachim, Postopolis, Future-forward green design, green architecture, living tree house, growing treehouse, living architecture, fab tree hab, Omni Bub, shoe car, sheep car, sustainable design

We love treehouses here at Inhabitat and are enamored with eco-architect Mitchell Joachim’s visionary ideas about how to grow living treehouses from ficus molded around frame structures. We’ve covered these brilliantly playful architectural ideas before on Inhabitat, but now we have a video from Mitchell Joachim explaining the details of how they work. Joachim does much better justice to his future-forward ecological designs than we are able to do in a mere post, so if you have any interest in living treehouses (and we know you do), check out this fascinating video below.


if you enjoy this 5-minute video and want to see more, check out the full-length video of TeReForm’s many cool projects, over at (more…)

Originally posted by Jill from INHABITAT, ReBlogged by Jenny Broutin on Nov 20, 2007 at 02:10 PM

Originally from Eyebeam reBlog on November 20, 2007, 1:10pm

Posted in Architecture, Biology, Design, Green, Materials, ReBlog, Video | No Comments »

Robot walks independently with dynamic balancing

March 1st, 2007 by lux

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We’re still chuckling about Asimo’s sad little tumble last year, but Anybots’ breakthrough dynamically balancing biped robot, Dexter, is no laughing matter. While he’s sans arms for now, the 135-pound, 5′10″ robot is being celebrated for the sole fact that he isn’t pre-programmed and can support his own strut — and supposedly, he’ll soon be able to run. Dexter’s partner in crime is Monty, a two-wheeled, two-armed bot with one fully articulated, 18-motor gripper hand. Driven by compressed air and controlled remotely by a human operator, both of these humanoid robots were developed with the intent to be of assistance in various household and industrial tasks.

[Via Slashdot]

Read
- Anybots’ Dexter and Monty humanoid robots
Read - Video of Dexter taking shoves from Monty

 

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Robots will extend the life of the human being. Once we make this Earth unhospitable for us as we are, we will see a human-machine merger, and those without technology will die out while the fittest will survive. LR IV

Originally posted by Jeannie Choe from Engadget, ReBlogged by Leon Reid on Feb 28, 2007 at 07:49 PM

Originally from Eyebeam reBlog on February 28, 2007, 6:49pm

Posted in Design, ReBlog, Sci/Tech, Video | No Comments »

Logisys Optical Finger Mouse

March 1st, 2007 by lux

FingerMouse.jpg

Strap this optical mouse made by Logisys onto your index finger and use the 800 dpi laser on any media (except reflective glass surfaces) to easily control the cursor. The desk, keyboard, wall, even your own clothes will work as a functioning surface. Even more convenient, the scroll wheel and left and right buttons are easily usable with your thumb to scroll and click through your applications. The next step is losing the USB cable it uses to connect and going wireless.

Pick it up from Xoxide or visit Logisys to find a different online retailer selling the finger mouse for around $20.

Originally posted by Tim Yu from Cool Hunting, ReBlogged by Leon Reid on Feb 28, 2007 at 08:14 PM

Originally from Eyebeam reBlog on February 28, 2007, 7:14pm

Posted in Design, Interface, ReBlog, Sci/Tech, Tools | No Comments »

Book: Responsive Environments: Architecture, Art and Design

August 30th, 2006 by lux

0lucybu.jpgResponsive Environments: Architecture, Art and Design (USA - UK) by Lucy Bullivant, an architectural critic, author and curator based in London.

Extract from the editor’s blurb: Artistic manifestations of the use of digital technology in physical spaces are growing. Electronic billboards have been around for decades, but now the concept of connectivity has also literally seeped into the skins of buildings in new ways. Artists - and architects working in hybrid fields on interactive projects - are responding to the electro-physical flux of urban environments, coopting responsive dynamic media systems, wireless sensing, wearable computing and even topological media. They (…) are not interested in ‘tech’ or smart spaces for the sake of it, but to create environments that act as mediating devices for a new social statement.

I found about the book on Interactive Architecture. As Ruairi notes, several blogs were mentionned as a resource for the book: Interactive Architecture, Pixelsumo, Gizmodo and we-make-money-not-art. That reaaaally made my day. I ordered it immediately as Bullivant is also the author of a small book i read last year and liked a lot 4dspace: Interactive Architecture (UK - USA.)

Responsive Environments is not big on theories and risky forecasts, it’s rather a walk into the best and the latest of what interactive space can mean. It is split in small chapters (about interactive building skins, intelligent walls and floors, responsive artworks, etc.) and has plenty of beautiful pictures. Although the book deals with technology-heavy installations and concepts, i never felt i needed a degree in engineering to understand it, there’s even a glossary that explains what are Bluetooth, LEDs, RFID tags, etc. All of the above makes a very easy read, although i sometimes had the feeling i was reading a catalogue.

I was very happy to “hear the voice” of the artists, interaction designers and architects themselves as Bullivant has interviewed names most of you are familliar with: Jason Bruges, Lars Spuybroek, Ben Rubin, Rafael Lozano Hemmer, Christian Moeller, Usman Haque, HeHe, Shona Kitchen and Ben Hooker, Golan Levin, Toyo Ito, UN Studio, Mark Goulthorpe, Toshio Iwai and KDa, Maywa Denki, Kas Oosterhuis, Tobi Schneidler, Realities:united, Adam Somlai-Fischer, etc.

0melopoi.jpg

The project (well… one of the many projects) i discovered in this book is the Melatonin Room, by Swiss architects Jean-Gilles Decosterd and PhilippeRahm (the studio is now closed but you can learn more about their work here).

The melatonin regulates levels of alertness in the human body. A high level induces sleepiness, a low level greater alertness. Two climates alternate in the Melatonin Room. The first is defined by the emission of a bright green electromagnetic radiation at 509 nm, at an intensity of 2000 lux, which eliminates the production of melatonin, the space becomes thus a physically motivating place. The second climate is a dissemination of ultraviolet rays, bathing the visitor in soft blue light which stimulate the production of melatonin. This “physiological architecture” explores the ways environments can change consciousness.

Originally from we make money not art on August 29, 2006, 8:11am

Posted in Architecture, Art, Books, Design, ReBlog | No Comments »

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