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    Love and Other Technologies: Retrofitting Eros for the Information Age by Dominic Pettman

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Make Mine a Minaret

December 13th, 2009 by Monkey

Originally from BLDGBLOG on December 13, 2009, 4:15pm

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Eat the Earth

December 13th, 2009 by Monkey

Originally from BLDGBLOG on December 13, 2009, 4:15pm

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Organovo Has Its First Commercial 3D Bio-Printer

December 4th, 2009 by Monkey

kkleiner writes “Organovo and strategic partner Invetech hope in 2010 to release a commercial version of their 3D organ printer capable of producing very basic tissues like blood vessels. While it is still limited to simple tissue structures (full organs are a long ways off), Organovo plans to deliver the printers to various research institutions interested in organ and tissue production. Working with these institutions, Organovo hopes to one day progress to creating a system that can print organs as easily as other 3D printers print plastic figurines.”

Read more of this story at Slashdot.


Originally by ScuttleMonkey from Slashdot on December 4, 2009, 3:13pm

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California City

December 4th, 2009 by Monkey

Originally from BLDGBLOG on December 4, 2009, 4:26pm

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Augmented Projection: “Magic Projection” Creates Elegant Moving Screens

December 4th, 2009 by Monkey

Where better in the world to introduce elegant moving screens than a country that made narrative on flat surfaces come alive, from painted screens to manga?

Magician, visualist, and technologist Marco Tempest sends this brilliant video documentation of the work he’s been doing with what he calls “Magic Projection.” The technique is simple – and extraordinarily effective. Infrared tracking points in the screen, coupled with extremely efficient vision analysis software on the computer, produce a perfectly-scaled image. Beyond that, everything is Marco’s own ingenuity. (One reason I think we all have a lot to learn from Marco is that his sense of how to do things as a magician is different from how a lot of us with arts backgrounds approach developing our techniques.)

This is, of course, markedly different from manual projection mapping, which requires that you scale your image by hand to whatever surface you’re using.

The tools are all free and open source. Our friend Zach Lieberman, a fantastically-skilled coder and originator of OpenFrameworks, worked to develop the project with OF, Intel’s free vision library OpenCV, free hardware platform Arduino, and Sony PS 3 Eye drivers MacCam. (OpenFrameworks, for those of you just joining us, is the Processing-inspired, artist-friendly C++ coding platform.)

Description from Marco:

Here is my “Magic Projection” system out on the streets in Tokyo. “Magic Projection” is my new Augmented Reality Projection Tracking system created for use in my magic stage performances. Have a look and let me know what you think.

The system works by tracking embedded infrared LED tracking markers in lightweight screens with a modified PS3 EyeToy camera and then fits projected video images onto moving screens at 120 fps.

In addition it features a virtual spotlight to light the performer while holding the screen without spilling light onto the projection surface, real-time 2D particle physics, an electronic whiteboard and a 3D function that rotates 3D objects in real time in relationship to the screen angle relative to the projector.

And yes, I was a bit lazy and didn’t link to Johnny Lee’s work, which inspired this (and is credited accordingly):

Foldable Displays (tracked with the Wiimote)

The Wiimote also works effectively; Marco is instead using the PS3 Eye, which will also work as a camera feed if that’s important. Lee’s creation plays with the idea of folding, but as you can see, the idea is familiar. (Thanks, John Holdun!)

Originally by Peter Kirn from Create Digital Motion on December 3, 2009, 8:31am

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Modul8 2.6 Available with DMX, Responsive Audio Set to Music by David Last

December 4th, 2009 by Monkey

“>Modul8 2.6 feature: Sound Analysis from modul8 on Vimeo.

As visualism evolves, part of making tools smarter is making them more musical. So what better way to show off the new 2.6 update to Modul8 than to show visuals popping away to butt-bopping beats by David Last. (I’m entirely addicted to David Last’s grooves – it was an utter delight having him play Create Digital Music’s fifth anniversary the other night at Love Veranda.)

It’s worth watching the video through to its conclusion. Yes, you’ve seen this sort of sound-responsive visual before. But note how important it is to be precise about adjusting to a particular frequency – because our eyes are as attuned to rhythm as our ears, getting the details right makes a big difference, something true in any tool.

I covered the new features in 2.6 when it was in beta, but here’s a quick review of the highlights:

  • Blend Modes
  • Wacom tablet support
  • DMX support (and Midi2DMX if you want to control lighting with your MIDI controller)
  • Shareable MIDI/keyboard mappings
  • Quickly turn still image folders into slide shows. (Yep, the client suddenly wants their logos and stills – yesterday.)

I also love the look of their supported DMX adapter. Plug USB in the other end, get 1-in, 1-out (on one port) DMX control – all for US$151.

Modul8 I think deserves special credit for its no-nonsense, straightforward UI, and this update closes the gap with some of its competitors on features. Some of my favorite live work of this year – Adam Guzman + Julia Tsao’s ongoing collaboration for Nosaj Thing – fit perfectly with the tool.

The rivalry between the current generation of visualist tools – including GrandVJ, VDMX, and Resolume Avenue – just gets tighter each day. That’s good news for us.

Entec DMX USB Pro

dmx_modul8

Originally by Peter Kirn from Create Digital Motion on December 4, 2009, 12:36pm

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Wii remote for MAME on iPhone

December 4th, 2009 by Monkey

Mobile gaming mastermind ZodTTD has updated his mame4iPhone app to use BTStack, allowing the use of a Wii remote as a controller. I could see using this with the iPhone app video out hack as a low-cost casual gaming console. It would be pretty cool to go from playing a mobile game directly to playing the same game on a large screen with a controller. It’s no Xbox, but give it a few years.

Read more | Permalink | Comments |

Read more articles in iPhone |

Digg this!

Originally from MAKE Magazine: hacks on December 3, 2009, 6:00am

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Reestore Upcycled Design

December 4th, 2009 by Monkey

From airplane wing desks to shopping trolley chairs.
deborah_1_2
Reestore take everyday waste objects and upcycle them into quirky yet functional pieces of furniture and accessories. All products are created with as many eco design principles as possible, reclaimed trolleys, reject barrows, space saving hanging chairs, stools with recycling capabilities. Avoiding traditional eco materials in favor of contemporary finishes, fabrics and above all style. Managing Director Max McMurdo is keen to stress that environmental consideration need not compromise the aesthetics and desirability of reestore’s products.
Deborah, (pictured above) is an aluminum airplane wing supported by stainless steel legs topped with toughened glass.
Dimensions (mm): w2000 d900 h800 Weight: 150kg (yes heavy)

Annie the shopping trolley chair is perhaps the most iconic of ditch fillers. trolleys are generally scrapped due to unaligned wheels or exposed wire. Once transformed by reestore they become beautiful yet functional
upright chairs.
annie_main

Their range also includes Max the bath tub chaise, Theo the car gearbox table and Silvana the Washing Machine Drum Illuminated Table.
silvana_3_2
Reestore founder Max McMurdo is also flying around the U.K. preaching the eco design gospel. Activity days, single hour lessons and workshops to show adults and children alike how to make the most from their junk.

Originally by Duann from Ponoko – Blog on November 30, 2009, 4:07pm

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An Upbeat Perspective on Peak Oil: Bart Anderson on Coming Challenges

December 4th, 2009 by Monkey

Originally from Peak Energy on December 4, 2009, 4:26pm

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Vague Terrain 14: Biomorph | Vague Terrain

November 19th, 2009 by Monkey

Originally from Twine | david mcconvilles Items and Comments on November 19, 2009, 9:33am

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Acid Test: The Global Challenge of Ocean Acidification

November 19th, 2009 by Monkey

Originally from Twine | david mcconvilles Items and Comments on November 19, 2009, 9:33am

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pachube :: connecting environments, patching the planet

November 19th, 2009 by Monkey

Originally from Twine | david mcconvilles Items and Comments on November 19, 2009, 9:33am

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History of the Wilhelm Scream

November 19th, 2009 by Monkey


Originally from 3quarksdaily on November 19, 2009, 3:54am

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Smile, You’re On Spy Tv

November 19th, 2009 by Monkey

Our own Kris Kotarski in The Calgary Herald:

Big_brother,0 Earlier this fall, British company Internet Eyes figured out a way to cash in on CCTV. It bills itself as “an online instant event notification system” that will allow “viewers” to “anonymously monitor random video feeds streamed from privately owned establishments.”

“Viewers” in this case are people. “Events” are crimes, imagined or real. And the “instant event notification system” must be the object of desire for every generalissimo in the world, aspiring or real.

Internet Eyes bills its service as a game, where people “report crime as it happens,” scoring “points” for “neutral” alerts when the “viewer” acts in good faith but does not report an actual crime, or “positive” alerts when a crime was actually committed. The first results in one point; the second in three. A “negative” alert brings zero points, which does not help when one aspires to win the £1,000 monthly prize, to be awarded to “the highest crime scoring member every month.”

“This is about crime prevention,” founder James Woodward told the BBC, as his company prepares to charge “viewers” £1 per alert and CCTV camera owners £20 each month to add their footage to the central database. “What we’re doing is we’re putting more eyes onto those cameras so that they are monitored.”

More here.


Originally from 3quarksdaily on November 17, 2009, 2:32pm

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Humanity’s Other Basic Instinct: Math

November 19th, 2009 by Monkey

Carl Zimmer in Discover:

Mindkey Numbers make modern life possible. “In a world without numbers,” University of Rochester neuroscientist Jessica Cantlon and her colleagues recently observed in the journal Trends in Cognitive Sciences, “we would be unable to build a skyscraper, hold a national election, plan a wedding, or pay for a chicken at the market.”

The central role of numbers in our world testifies to the brain’s uncanny ability to recognize and understand them—and Cantlon is among the researchers trying to find out exactly how that skill works. Traditionally, scientists have thought that we learn to use numbers the same way we learn how to drive a car or to text with two thumbs. In this view, numbers are a kind of technology, a man-made invention to which our all-purpose brains can adapt. History provides some support. The oldest evidence of people using numbers dates back about 30,000 years: bones and antlers scored with notches that are considered by archaeologists to be tallying marks. More sophisticated uses of numbers arose only much later, coincident with the rise of other simple technologies. The Mesopotamians developed basic arithmetic about 5,000 years ago. Zero made its debut in A.D. 876. Arab scholars laid the foundations of algebra in the ninth century; calculus did not emerge in full flower until the late 1600s.

Despite the late appearance of higher mathematics, there is growing evidence that numbers are not really a recent invention—not even remotely. Cantlon and others are showing that our species seems to have an innate skill for math, a skill that may have been shared by our ancestors going back least 30 million years.

More here.


Originally from 3quarksdaily on November 18, 2009, 3:31am

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